Grenades are incredibly useful, especially in the early game when a significant Manpower advantage can be gained by the elimination of several squad members at once. II A1 “Pineapple” Grenade, which can be thrown for 25 munitions causing large damage over a small area. Grenades, an upgrade purchased from the Barracks for 100 MP and 40 Fuel, give Riflemen, Rangers and Airborne Squads access to the Mk. A 220 MP Jeep will always be a reasonable trade for a 340 MP Sniper. Use the Jeep to uncloak the Sniper, allowing either a counter-snipe, or, if you have no Sniper of your own, chasing the sniper even to its base to finish it off. The Jeep also has a very large camouflage detection radius and deals damage very quickly to even a retreating sniper. It’s very large sight range can also be very helpful in spotting large flanks and attacks before they can fully develop. The Jeep is also very useful as a spotter unit, providing line of sight for those units with a greater firing range than sight range. Again the below video shows the micro required to perform this. It is significantly less risky to charge a Rifle Squad into their optimum range at an uncovered, mobile Volks Squad, than charging at a squad in heavy cover. Particularly against Volksgrenadiers in the early game, the Jeep can be used, not only to move them out of their protective cover, but also to keep them mobile greatly reducing their accuracy and subsequently the amount of damage they deal. Jeeps are also able to push the enemy soldiers out of heavy or light cover towards the Riflemen, making them more vulnerable. The below video shows the required micro to perform this: This is particularly effective against enemy Pioneers as the Jeep is more than powerful enough to kill the Pioneers whilst stopping them from capping as well. Jeeps are able to push enemy soldiers away from a point that they are in the process of capping, forcing them to move away from the point and the cap being halted. If you do decide to build a Jeep, I would always recommend building 2 Engineers as they will be very useful to help repair your Jeep and keep it in the game. It has a top mounted Machine Gun which, despite it’s general inefficiency can be used to devastating effect in the right circumstances. The Jeep, built from the Barracks for 220 MP is a high speed, high sight range recon unit. Details on how to use grenades effectively are also provided below. Many high rank players feel grenades are not very useful, as most competent players can dodge a grenade with ease, however, with some practice and a little technique, grenades can be devastating. Details on how to go about this are given below. Make use of this advantage by having your Rifles attack from multiple directions, allowing you to flank a Wehrmacht player’s defensive position. You will always have the advantage of numbers over a Wehrmacht player if you spam Rifles. In the early stages of the game against a Wehrmacht player, you will usually be facing 1 or maybe 2 MG-42s to support his Volksgrenadiers. Harassment is particularly important against The Panzer Elite.Ī Rifleman squad costs 270 MP and are cheap to reinforce at only 27 Manpower per member. When you're in a game, you need to remember this use your Rifles spread out and harass the enemy's points. Rifles have the fastest capping speed in the game. The various upgrades available for purchase make the Riflemen highly versatile units, which maintain use even into the late game when heavy armour dominates the field. They are highly mobile with a very high capping speed. Riflemen are a six man squad recruited from a Barracks for 270 MP. Read the section on Rifle usage to gain a more specific understanding of how to use Riflemen. Remember, Rifles have fast capping speed and have large numbers, so use that to your advantage. at it finest, well, at least in this strategy they are. When you play as The U.S., a very aggressive approach is required, constant pressure and never leaving enough room for your opponent to breathe is essential. The US faction is different to the other factions like The Wehrmacht and The British. This guide is all about using the Rifle squad to its maximum effect as well as the jeep to support the Rifles this is my first guide so any feedback would be appreciated.įirst off, let me talk a bit about The U.S.
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